Aitokaiku’s newest app Vimu—Instant Video Music for iOS makes it easy for users to participate in Visit Finland’s Slow Finland contest when they share Vimu videos with the #SlowFinland hashtag.
Aitokaiku jumped headlong into the world 360-degree video with a project for Visit Finland this week.
Aitokaiku partnered with Sennheiser for a really cool project showcasing our reactive music using Sennheiser’s MobileConnect technology which debuted at the Slush Music Conference.
Aitokaiku is partnering with Kieku to provide users of the Kieku podcasting mobile app with reactive music using Aitokaiku’s Cloud API.
Aitokaiku Makes Game Music
Today, we are happy to present to you the first game to use Aitokaiku music: Nanotris. Aitokaiku is dedicated to creating a great music experience on any platform and empowering anyone to create royalty-free original music for their project. That’s why we are working so hard to make a strong and flexible core engine.
The future of games is reactive music
Aitokaiku is proud to power the music behind Nanotris and we hope that other games designers will follow their lead. Aitokaiku music is accessible to indie game designers because it’s royalty-free and we see a future where adaptive game music not only reacts to events in the game, but also adds other sensors for more possibilities to react to a player’s environment.
A multi-player game like Nanotris is the perfect example of how a player’s environment could make the game more interesting–Aitokaiku turns your trash-talking into more exciting game music.
Nanotris is simple, colorful, and exciting
Nanotris is a two-player game, so invite a friend over before you start. You and your friend each control a ship. During the first 20 seconds of the match, you collect cubes that act as a shield. The cubes attach to your ship when you collect them. After 20 seconds, the round begins. It’s time to blast your opponent–before your opponent blasts you! The idea is simple: destroy your opponent, celebrate victory, start over!
Soundtrack by Aitokaiku
I had an opportunity to try the game out on my computer this last week. It’s amazing to experience how Nanotris uses Aitokaiku music! That is right, you read it correctly, Aitokaiku is already being used in games. I recorded some gameplay between me and my sister so you can see how the music blends right in with the game.
Watch me play below:
Spoiler alert: I won each time 🙂
It’s interesting to see how Aitokaiku, a music engine that relies heavily on sensors, is already being used for a game soundtrack. Even though it’s a totally different application than listening on a smartphone, the music fits perfectly. I keep coming back to the game, just for the awesome music experience.
Stay tuned for more news as we approach the launch date for our mobile reactive music app.
Aitokaiku is the official music provider for Slush 2015. You can find Aitokaiku at our booth, the GE Healthcare demo area, the XEdu pre-conference event, and playing the after party. Maps after the jump.
Aitokaiku is pleased to announce our partnership with Slush to provide the official #Slushvibe—a musical soundtrack created solely the crowd at the Slush 2015 conference
The Aitokaiku team would like to welcome you to our blog and invite you to come along on our journey to bring you an amazing new experience in music listening and music making. We are announcing our mobile app for iOS and Android coming in 2016.
Aitokaiku was born 7 years ago as an experiment to use technology to tap into the hidden music being made all around us by our movement, talking, and by patterns hidden in nature. I hope that soon the whole world will be able to enjoy Aitokaiku and experiment with creating their own reactive music.
Aitokaiku has made music out of beautiful things like the aurora borealis and strange things like the Ebola virus, but also out of everyday things. A recording made from Aitokaiku music created while founder, Jarno Eerola, cooked dinner for a friend was even remixed into a hit house music track by DJ Hell.
People have experienced Aitokaiku as part of events where their own conversations and movements inspired Aitokaiku’s soundtrack to the event. In a few weeks, Aitokaiku will be the official music provider for the Slush festival in Helsinki, Finland. In addition to having a full-time installation where music will be created by the crowd at Slush, we’ll also have some interactive activities and special sensors that allow anyone to see what it will be like to have his or her very own Aitokaiku.
We’re hard at work developing the Aitokaiku mobile app for iOS and Android, so that you can make music with Aitokaiku wherever you go. We also are thinking about a future where your Aitokaiku is connected with all your smart home devices, where you can capture and share your personal Aitokaiku creations. In this future, Aitokaiku can be on all the time and will be smart enough to learn when to be more or less present and know just what you want to listen to.
We know what it’s like to have Aitokaiku in our lives and we can’t wait until we can share it with you. Check back on this blog for updates on our progress building out the world of Aitokaiku and we’ll let you know about events where you can experience Aitokaiku in person.